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And That's a Wrap
Textbook Guide to Difficult Shrewish Terms.... I_icon_minitimeSun May 30, 2010 12:18 am by Kami
This website is now officially closed. All topics must be finished, and all character must register on the New Website All ranking exams will be finished and ranked by a seperate proctor, and all money will be reset to $200 for everyone in order to make way for the new currency system, coming soon.

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Your Site-Moving Questions, Answered~!
Textbook Guide to Difficult Shrewish Terms.... I_icon_minitimeWed May 26, 2010 3:12 pm by Kami
We've been getting a good amount of questions regarding the move and the time skip that the move will created for all characters. So here are a few general questions, along with their answers, and of course feel free to post any more concerns you have here.


Q: What abilities or weapons will we be able to add or expand on?
A: Not a whole lot, honestly. I'd say a few improvements on what you already have, but not by a lot, as well as maybe one or two new techniques. Let's not do a major overhaul, because that would then disrupt your rank, which will not change in the move. As for weapons, …

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 Textbook Guide to Difficult Shrewish Terms....

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Ezekiel
White Shrew of the Province of Kiez
White Shrew of the Province of Kiez
Ezekiel


Posts : 917
Rep. : 5
Join date : 2009-08-25
Age : 33
Nation : Province of Kiez
Guild : The Academy
Energy Type : Navitas, Chakra, Distortion Energy, Astral Energy, Soulforce, Reiatsu, Angelic Energy

Character sheet
Race: Shrew

Textbook Guide to Difficult Shrewish Terms.... Empty
PostSubject: Textbook Guide to Difficult Shrewish Terms....   Textbook Guide to Difficult Shrewish Terms.... I_icon_minitimeSat Sep 12, 2009 6:35 pm

Here Im going to make a non-aphibetical list of different terms that will be used for the Shrewish race that people might be confused about. I will be updating anytime something new comes into play. If you see something in the Forum that is not on the list, please notify me....


Shrew: A Shrew is a being that is almost immortal and lives for ages on end. They can die, but when they do, they reincarnate back on their home dimension of Keiz (not here, but rather in the actual dimension of Keiz, this is more of a separate settlement of Shrews that is named after the dimension). Their main purpose is to live on and travel between different dimensions, as they seek to preserve and protect the particular dimension and its inhabitants. They had the natural inborn ability to shape-shift and also teleport great distances, even across dimensions. They wield a special energy called Navitas (listed and explained below), as well as wield and sometimes forge, artifacts of many sizes and colors. They are quite knowledgeable, and also quite diverse, as each dimension that they visit seems to shape who they are even more.

Guardians:There are 4 Shrews whom are elected, by the White Shrew, who are called Guardians. These Shrews answer only to the White Shrew, and have political power over the other resident Shrews of the Dimension. They may not be the strongest of the Dimension, but they seem to inhibit special powers thought to be the most useful, and also are sometimes given special rights, or jobs.

White Shrew: Highest Shrew in political power and often the strongest, but not necessarily. Ususally marked by having some sort of Light or Holy based powers primarily because of being originally enstated as protecters against the Shrew's oldest enemy, an Eclipse. Now has evolved into a political leader in each dimension.

Navitas:The energy/lifeforce that allows a Shrew to use its abilities. It is purer than almost any kind of energy, chakra, chi, mana all examples. It has the ability to convert knowledge into power, so that anything that a Shrew learns about excessively, they can have the power over.

There are two types of navitas, pure and personal. Personal is the individual's Navitas. It contains a type of blueprint, kinda like DNA in a person, that maps out the persons abilities within them. Thus, as a person Studys and learns more Studys, their navitas changes. Now, Pure Navitas is the opposite, it doesn't have this blue print. Its the reason that people are injected with pure navitas when they become shrews is because if they got someone else's Navitas, it would be blueprinted with whatever they had learned, and how they learned it, so it might not transfer correctly. Thus, when pure navitas is injected it has a clean slate of sorts....

Only very high level Shrews can produce Pure Navitas, and its quite a strain on them. Mid-level and lower Shrews ((like Falx or Abari, etc,)) couldn't handle producing it or controlling it....and usually only leaders bother with it because of the Shrew making process, as it can take a very major toll on a person who tries to use it repeatedly. ((Note: Please do not post thus that you are using Pure Navitas, as this could cause some confusion))

Soulforce:The Navitas of Necromancy. This is the life force of Shrews, mainly, and those who are well versed in Necromancy are able to manipulate it. It is very potent in pure form, and has the look and color of greenish cloudy flames, kinda. Using this, one can also manipulate other spirit and soul forces, and also give life to the undead.

Photogess:The Navitas of Paragons, and of Mysticism. It is a Holy form of Navitas, and is used accordingly. It has the powers of pure light, and also has a ability to burn through literally any substance. It is mainly used to cut through Shaddow.

Shaddow:Navitas of Eclipses, and of Occlutiology. It is the Darkest form of Navitas. It is almost totally solid, and very corruptive. It's one and only true weakness is pure light. Can stiffle normal light sourses of non-extreme power, like a lightbulb...

Luck Energy:Navitas of the Leprecon's who hold its deepest secrets. It can either come in colors of Gold and Green, or Black and Green, depending on its negativity.

Greater Study:First 4 Studys a Shrew learns, and is the Shrews greatest expertise. Only these can be combined to create the Shrew's Crudus, Altus, and Eximius.

Crudus: A Shrew's combination of 2 of their Greater Studys. It is not something that a another Shrew can use unless the original owner reveals it to them. (can only have seven of these)

Altus:A Shrews combination of 3 of their Greater Studys. It is not something that a another Shrew can use unless the original owner reveals it to them. (can only have three of these)

Eximius: A Shrew's combination of all 4 of their Greater Studys. It is not something that a another Shrew can use unless the original owner reveals it to them. (Can only have 1 of these)

Artifact: A weapon or item that enhanses the shrews power over their current studys, grants them other studys, or gives them other enhancements, or powers.

Relic:Shrews First artifact, one that their born with, and one that grows with them, and reflects their own abilities. It also acts as a storage case for all of the Shrew's other artifacts, being able to absorb them into itself, and store them, and also while doing this, reflect their abilities.

Charm:A artifact that grants knowledge to the posseser about the location of something or someone. The knowledge is only given as long as the Charm stays with the person, once taken away, the posseser forgets the knowledge.

Legendary Artifact: A Artifact of renown power and history. Few of these exist. Examples are Shiver, Shimmer, and The Armaggedon's Katana.


(I'll add more when I find them)
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