And That's a Wrap | Sun May 30, 2010 12:18 am by Kami | This website is now officially closed. All topics must be finished, and all character must register on the New Website All ranking exams will be finished and ranked by a seperate proctor, and all money will be reset to $200 for everyone in order to make way for the new currency system, coming soon.
| Comments: 0 |
Your Site-Moving Questions, Answered~! | Wed May 26, 2010 3:12 pm by Kami | We've been getting a good amount of questions regarding the move and the time skip that the move will created for all characters. So here are a few general questions, along with their answers, and of course feel free to post any more concerns you have here.
Q: What abilities or weapons will we be able to add or expand on?
A: Not a whole lot, honestly. I'd say a few improvements on what you already have, but not by a lot, as well as maybe one or two new techniques. Let's not do a major overhaul, because that would then disrupt your rank, which will not change in the move. As for weapons, …
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| Domo's Auras | |
| | Author | Message |
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Domo Officer of the Depths
Posts : 53 Rep. : 0 Join date : 2010-02-27 Nation : Depths Guild : The Creed Energy Type : Energy
| Subject: Domo's Auras Sat Feb 27, 2010 9:37 pm | |
| IMPORTANT All Auras have the same abilities to create the following if it pertains to that element: -Orbs/Spheres/Balls -Waves/Coils/Surges/Ripples -Stream/Jet/Blast/Pillars -Bolts/Lances/Arrows/Needles -Barriers/Shields
All -|Passive Abilities|- have barely or no chakra drain.
All Auras have the same passive ability
Tracking Program -By simply placing a small trace of my own chakra that has a mutated signature a simple program activates. -Any and every attack I use have the ability to home in onto the mutated signature on my command. -Command does not have to be vocal, only the thought of tracking is needed. -Attacks can be deflected but they have the ability to track in onto the signature again. -Best way of surviving the attacks are to destroy/cancel it completely. -Attacks are not restricted to the tracking program, meaning free movement if wanted. -The amount of chakra to use this program is the amount placed on the person. -Direct contact is not necessarily needed, but preferred to maximize results. -Can be placed anywhere and is not restricted to the person. -Multiple Mutant Chakra Signatures (MCS) can be placed. -MCS latches onto cells where it is placed and becomes stationary. -Invisible to the naked/untrained eye. -Spotting the mutant chakra signature is extremely difficult because of the specific frequency it sends. -Only people adept in sensing chakra signatures are able to sense the specific frequency. -Even then it is only possible if they are completely concentrating on locating the signature. Which can prove difficult with attacks nearing. -MCS can cover a person's entire body if wanted.-Direct Contact is Necessary-
Possibilities of Removing the Tracking Program -Concealing the signature with their own chakra, their chakra has to be constant. Especially if location is not known covering the entire body in their own chakra is a possibility but hazardous for chakra drain. -Have a specialist in chakra signatures to remove the MCS (Mutant Chakra Signature). -Removing of the MCS forcefully could result in massive shock or potential temporal disablement. -Dismemberment is can be a plausible if location is known.
Activation word - Flamma - Fire, Ventus - Wind, Aqua - Water, Terra - Earth, Umbra - Dark/Shadow, Lux - Light
Negations word - Quietus
Fire Aura -|Passive Abilities|- -Able to increase the temperature of flames to [???] -Unable to freeze -Continuously Burns -Feeds off any source of energy rather than oxygen.
Water Aura -|Passive Abilities|- -Transform an element from it's gas state to it's liquid state or it's solid -interchangeable sequence- -Power increases if the Moon is seen -multiplies from the amount of moons-
Earth Aura -|Passive Abilities|- -Earth Manipulation -Increased Physique -Increased Stamina
Wind Aura -|Passive Abilities|- -Atmospheric Control -Temperature Regulation -Wind Speeds -Create Electric Currents
Dark Aura -|Passive Abilities|- -Drain objects or people for energy -Decays a person or object if required amount of energy to sustain life is no more -Stealth+Speed increases in darkness/shadows -Solidify Shadows
Light Aura -|Passive Abilities|- -Massive Healing Abilites -Have any light as a source of energy -Complete Light Spectrum Manipulation
-Additional Note- When I say manipulate a certain element, it does not mean I have total dominance over that element. But if the attack is weak I am able to redirect or control that jutsu myself; however, if that certain jutsu or attack is to great for my chakra to handle, I am unable to manipulate that attack. I.E. Weak Attack (-You shoot fireballs- -I redirect the projectiles back at you-) Strong Attack (-You send several waves of super charged lightning- -I try to manipulate but get shocked since my chakra is not able to handle such a force-
Aura Splitting allows myself to form duplicates of my body containing every physical attributes accordingly. But because of this ungodly skill, whatever a damage I receive to one of the bodies and return to my original body I take the percentage of the damage.
Inadvertently, Aura Merging allows myself to combine all the different auras I've mastered into a single entity. Allowing multiple elemental control at once without the need of changing auras every so often.
I.E. I split into four bodies Fire, Wind, Dark, and Light. If the Dark body is nearly dead, and I return to original body but suffer 1/4 of damage.
Last edited by Domo on Fri May 07, 2010 2:23 pm; edited 2 times in total | |
| | | Domo Officer of the Depths
Posts : 53 Rep. : 0 Join date : 2010-02-27 Nation : Depths Guild : The Creed Energy Type : Energy
| Subject: Re: Domo's Auras Sat Feb 27, 2010 9:41 pm | |
| -|Ethereal State|- Ether: The regions of space beyond the earth's atmosphere; the heavens./The element believed in ancient and medieval civilizations to fill all space above the sphere of the moon and to compose the stars and planets.[Ether] -My entire being manifests in this ancient element and gain complete and total control of ether itself -Immune to Physical Attacks -SUMMONS/TITANS/ELEMENTAL-Elemental Power is greatly increased when the particular summon of that element is summoned. [Legend] -Element of Summon - Personality -Name -Height -Additional Descriptions Fire Elemental - Wrathful Name: Hyperion Height: 50 feet Domain of Fire -Flames can and will burn/consume/evaporate through any substance completely -Temperatures rival multiple supernovae -Flames cannot be smothered through ordinary means Water Elemental - Intelligent Name: Oceanus Height: 40 feet Domain of Water -Every liquid is manipulable -Reverts gas/solid states into liquid state if willed Earth Elemental - Determined Name: Khaos Height: 50 feet Domain of Earth -Any mineral found in the ground is easily manipulated -Manipulated earth resembles the strength and durability of lonsdaleite Wind Elemental - Harmonious Name: Aether Domain of Wind Height: 5 feet 8 inches -The very winds and atmosphere fall under complete control -Any foreign entity in the atmosphere can be removed easily -Speeds of wind are able rival the speed of light Dark Elemental - Elegant Name: Tartarus Height: 6 feet Domain of Darkness/Shadows -Distort the core of darkness, freeing control or wiping out a shadow -Extends any shadow without a source of light -Manipulated shadows give a slightly darker hue no matter what the lighting conditions are Light Elemental - Pure Name: Theia Height: 5 feet 6 inches Domain of Light -All of allies wounds are healed instantaneously -Waves or frequencies of light manipulation becomes feasible -Increase or lower the speed of light | |
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