And That's a Wrap | Sun May 30, 2010 12:18 am by Kami | This website is now officially closed. All topics must be finished, and all character must register on the New Website All ranking exams will be finished and ranked by a seperate proctor, and all money will be reset to $200 for everyone in order to make way for the new currency system, coming soon.
| Comments: 0 |
Your Site-Moving Questions, Answered~! | Wed May 26, 2010 3:12 pm by Kami | We've been getting a good amount of questions regarding the move and the time skip that the move will created for all characters. So here are a few general questions, along with their answers, and of course feel free to post any more concerns you have here.
Q: What abilities or weapons will we be able to add or expand on?
A: Not a whole lot, honestly. I'd say a few improvements on what you already have, but not by a lot, as well as maybe one or two new techniques. Let's not do a major overhaul, because that would then disrupt your rank, which will not change in the move. As for weapons, …
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| Teliology | |
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Ezekiel White Shrew of the Province of Kiez
Posts : 917 Rep. : 5 Join date : 2009-08-25 Age : 33 Nation : Province of Kiez Guild : The Academy Energy Type : Navitas, Chakra, Distortion Energy, Astral Energy, Soulforce, Reiatsu, Angelic Energy
Character sheet Race: Shrew
| Subject: Teliology Sun Apr 04, 2010 12:15 pm | |
| Type: Philosophy
General Description: Manipulation of the Mind and Reality.
Some Base Powers (That all Shrews could learn to use):
Telekinesis: Power to control inanimate objects/beings with ones mind. Can also create forces of attack which are much like higher forms of physical attacks.
Telepathy: Ability to enter other peoples minds and also control/exhert mental energy.
Conscious Perimeter: This is the ability to expand ones consciousness or mind over a larger distance than their own personal space. This happens upon a plane called the Dream World, which a plane made up of everyone's mind linked together. Every person who has this ability is on a certain frequency depending on their power. There are hundreds of different frequencies, and thus the chance of two Shrews being on the same frequency is highly unlikely. However, if you are high ranked enough (Harbinger or higher at least) a Shrew can actually control which frenquency they are on, and at the highest levels, even cover multipule frequencies. When two Shrews are on the same frequency, and their Conscious perimeter's cross eachother, a battle of wills happens, and whoever's mental drive is weaker will lose, and they will suffer severe damage until they lower their Conscious Perimeter, otherwise they will risk being knocked out or suffering permenant damage. The Conscious Perimeter is otherwise used for tracking and the like, as they can usually read the minds of all those who are within the perimeter easily, and can also see anything that happens otherwise within the perimeter, allowing them a wider view of 'vision' so to speak.
Reality Distruption: Allows the user to be able to disrupt reality to the point that they can create permanent damage in the reality of whatever it touches. The higher the rank, the more destructive. | |
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