And That's a Wrap | Sun May 30, 2010 12:18 am by Kami | This website is now officially closed. All topics must be finished, and all character must register on the New Website All ranking exams will be finished and ranked by a seperate proctor, and all money will be reset to $200 for everyone in order to make way for the new currency system, coming soon.
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Your Site-Moving Questions, Answered~! | Wed May 26, 2010 3:12 pm by Kami | We've been getting a good amount of questions regarding the move and the time skip that the move will created for all characters. So here are a few general questions, along with their answers, and of course feel free to post any more concerns you have here.
Q: What abilities or weapons will we be able to add or expand on?
A: Not a whole lot, honestly. I'd say a few improvements on what you already have, but not by a lot, as well as maybe one or two new techniques. Let's not do a major overhaul, because that would then disrupt your rank, which will not change in the move. As for weapons, …
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| What are your character top attributes? | |
| | Author | Message |
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the General Sentinel of the Province of Kiez
Posts : 1508 Rep. : 8 Join date : 2009-10-02 Age : 590 Nation : The Province of Kiez Guild : The Creed Energy Type : Kydarin Crystal/Tachyons, Navitas
Character sheet Race: Construct
| Subject: What are your character top attributes? Fri Oct 23, 2009 4:11 pm | |
| Choose from this giant list and pick 8. No specific order.
Strength - A measure of the characters ability to exert physical force. The attribute is also referred to as Physical Strength. The Strength attribute factors into the ability to lift and carry heavy loads; the amount of damage inflicted through a blow; and restricts the types of manual tools that can be operated easily.
Dexterity - The relative ability to react physically to a brief event. Dexterity is also called Agility, Reflexes, or Physical Prowess. It differs from pure exertion of strength, and requires tight coordination between the central nervous system and the musculature. This attribute is used to evaluate most competitive physical skills, such as striking a target with a missile, or dodging a blow.
Finesse - The degree of fine motor control required to manipulate delicate objects. Finesse is also known as Manual Dexterity or Technique. It is related to Dexterity, but more focused on hand-eye coordination. Finesse is used to disable or repair small mechanisms, assemble delicate devices, and remove items from awkward locations.
Health - The gross physical well being of the creature, health measures the ability to withstand disease, toxins, and other unpleasantries. It also determines how rapidly recovery from damage occurs. Health is also known as Constitution or Hardiness. Health can be used to determine how much time is required to recover from long term exhaustion, such as might be experienced following a marathon.
Fatigue - The short term physical energy that the character can expend before becoming exhausted. It is also called Energy. This attribute places a more realistic cap on the characters activities during a battle, and is also used to limit magical powers.
Endurance - A rating of how much cumulative damage a creature can withstand before dying. Endurance is also referred to as Hit Points or Body. In systems that do not include defensive skills, Hit Points are also used to measure the amount of combat experience. This mixture of unrelated physiological and combat capabilities within a single parameter can have a distorting effect, resulting in an unrealistic model. However, it does have the side benefits of making combat less bloody and more protracted at higher levels, as the characters are rarely eliminated by a single blow.
Appearance - The physical attractiveness of the character, particularly with regards to the opposite sex. This attribute has also been called Comeliness and Beauty. The effect on game play is less useful than most physical attributes, being required primarily during social situations. However, physical beauty has been known to enjoy subtle effects on the human psyche, inspiring loyalty and trust beyond the norm.
Intelligence - The mental ability to remember facts and employ reasoning to analyze a problem. Known also as I.Q., Memory, and Reasoning. Intelligence is also a crude rating of the ability to use mathematics, solve puzzles, learn a new language, create music, etc.
Quickness - The speed of reaction to a rapidly changing situation. Quickness is also known as Reaction or Initiative. It determines who reacts first during a crisis, allowing a quick witted character to get the jump on a foe. Quickness is closely related to the Dexterity attribute.
Size - The gross physical proportions of a creature. Also known as Height or Growth. This attribute is often used to handle scaling issues, such as visibility, melee reach, minimum opening required to enter a room, etc.
Cool - This measures the ability of the character to remain calm under conditions of duress, such as during combat or when facing a truly terrifying sight. It is also called Morale, and is a measure of a creatures steady reaction to a panic situation. In AD&D, this Attribute is only used for creatures, and the morale aspects of the characters are handled directly by the players.
Wisdom - An Attribute that measures a characters worldly knowledge and common sense. Also known as empathy. It is used, probably incorrectly, as a magical attribute for priestly magic. Most modern systems use willpower or piety, and leave knowledge evaluation to a skills system, various advantages, and/or role-playing.
Cunning - A primal form of intelligence available to many animals, cunning measures a creatures ability to quickly formulate good reactions to stressful conditions. For humans, this measures wits, and is closely related (if not identical) to quickness. Cunning is useful for evaluating a changing tactical situation, coming up with a witty rejoinder during a discussion, taking advantage of a lucky break, and so on.
Willpower - The amount of self-control a character has over his own mind and body. This attribute is also called Mental Endurance, Self Discipline, and Ego. It is often used as a measure of a characters control over arcane forces, the ability to resist the imposition of another's will, and the degree of vulnerability to fearful thoughts and experiences. Willpower is closely related to cool.
Leadership - The ability to influence the behavior of others using a commanding presence, persuasive dialogue, and appealing behavior. This attribute has also called Charisma, Mental Affinity, Power, or Presence. It does not imply an ability to lead sensibly, but does enhance the loyalty and morale of friends and allies under discouraging conditions. Some systems use a separate set of leadership skills.
Fellowship - The ease with which a character associates with others in a social environment. Many systems use a skill to handle this ability, although some people do seem to have an innate ability to get along well with others.
Movement - This derived attribute is used to determine how far a creature can move during an interval of time. Movement is also called Speed. Typically the movement rate is a fixed value for each race, with a modifier based on the Dexterity Attribute. Separate factors are also used for measuring different means of movement, such a swimming, flying, tunneling, etc.
Last edited by the General on Fri Oct 23, 2009 4:17 pm; edited 2 times in total | |
| | | the General Sentinel of the Province of Kiez
Posts : 1508 Rep. : 8 Join date : 2009-10-02 Age : 590 Nation : The Province of Kiez Guild : The Creed Energy Type : Kydarin Crystal/Tachyons, Navitas
Character sheet Race: Construct
| Subject: Re: What are your character top attributes? Fri Oct 23, 2009 4:16 pm | |
| Dexterity Finesse Intelligence Cool Wisdom Willpower Speed Quickness | |
| | | Unite S Jening Drifter, 7th Rank
Posts : 211 Rep. : 4 Join date : 2009-08-21 Age : 35 Nation : Jeningland Guild : The Creed
| Subject: Re: What are your character top attributes? Fri Oct 23, 2009 5:47 pm | |
| I think every character has some degree of these attributes... But I suppose if I had to pick they'd be this:
Appearance (self explanatory >>) Leadership/Charisma Dexterity Finesse Fatigue Cool Cunning Fellowship Willpower
Last edited by Unite S Jening on Sat Oct 24, 2009 6:17 pm; edited 1 time in total | |
| | | Miles Seiler Knight of the Sunlit Kingdom
Posts : 1322 Rep. : 2 Join date : 2009-09-28 Age : 34 Nation : Sunlit Kingdom Guild : The Covenant Energy Type : will, E.B.C.
| Subject: Re: What are your character top attributes? Sat Oct 24, 2009 10:03 am | |
| strength dexterity finesse endurance quickness cunning willpower leadership movement | |
| | | Hitomi Page of the Sunlit Kingdom
Posts : 238 Rep. : 0 Join date : 2009-09-13 Age : 33 Nation : Sunlit Kingdom Guild : The Academy Energy Type : Magic
| Subject: Re: What are your character top attributes? Sun Oct 25, 2009 4:48 pm | |
| Finesse Intelligence Dexterity Willpower Fellowship Wisdom Size Quickness
I guess... It seems to me that there should be more. Of course, I wouldn't be able to think of anything more... But I applaude the author of this attributes sheet. xD | |
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