Blacksmithing: My character is a master blacksmith and bring even the most destroyed weapons back from what would be an unfix-able state. As ranks go up I will be able to equip and create stronger weaponry and armor. I am able to enchant one non rune property per item.
My character is mostly strength based. He does have the ability to manifest magic into runes with limited charges. My abilities are mainly determined from the runes I create as well as my aptitude with weaponry. Runes have both passive and active traits. The passive traits allocate my physical abilities and resistances. An activated ability drains charges from the rune. The more powerful a rune is the fewer charges it has before needing to be being recharged. Runes will recharge over time Usually over the course of a few hours to a day. The more powerful runes recharge at a far slower rate. Runes may be changed but obviously not during the course of battle. Runes apply to most weapons that and armor I create. To begin with at rank one Weapons will be able to have two runes and armor will have one with each increasing rank one slot will be added to each. Dangerously powerful runes take up two slots and have fewer charges. Weaker ones take one slot and have more. As rank is gained my repertoire of runes will become much more vast and powerful.
Runes list (will update often):
Rune of fireball: (Weapon Rune)
3 charges
Unleashes 3 smaller fireballs
Rune of Tazing (versatile through weapons and armor)
3 charges
Sends a jolt of electricity through the blade zapping the enemy for extra damage.
No image but imagine being electrified by an electric fence.
Energy blast rune (Gloves)
3 charges
Sends a large pulse of chi like energy through the gauntlets force is enough to send some one flying ten feet easily
Rune of speed (engraved in boots)
Passive
The user of the rune gains a speed boost the boost depends on the users overall rank.
Rune of rest (Armor Rune)
Calms user and slowly regenerates health. (Passive)
As calm as a snorlax
Adamant Rune:
(Passive)
User can take more of a beating making enemy blows do less overall damage.
Summon weapon:
Any weapon that is on my characters list that he forged can be summoned and traded for a new one
(Takes 1 turn)
For now that is all but I will add many more as time goes on.